![]() ![]() Once the score is tallied after each hand, another deal begins. Once 10 sandbags are reached, the team looses 100 points and starts over with 0 sandbags again. When either of these are not met, the team will get -100 and -200 points respectively. If a nil is bid and met, the team gets an additional 100 points. If a bid is not met, each trick in the bid is worth -10 points. If the bid for a team is met, each trick counts 10 points, with any additional tricks (sandbags) worth 1 point. Once the full hand has been played, the game is scored. Spades cannot lead a trick until they have been broken in another trick or if that is the only suit the lead player has left in their hand. The winner of the trick leads the next trick. If a trick contains a spade, the highest spade wins. If a trick is played without a spade, the highest lead suit card takes the trick. Moving clockwise, each player plays a card to follow suit, unless they do not have the suit, in which they can play any card in their hand. The Spades game begins gameplay with the player to the left of the dealer, who can play any card other than a Spade. ![]()
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